@startuml
sprite $bimobject [48x48/16] {
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000000000000000000000000000000000000000000000000
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}


!define FA6_BIMOBJECT(_alias) ENTITY(rectangle,black,bimobject,_alias,FA6 BIMOBJECT)
!define FA6_BIMOBJECT(_alias, _label) ENTITY(rectangle,black,bimobject,_label, _alias,FA6 BIMOBJECT)
!define FA6_BIMOBJECT(_alias, _label, _shape) ENTITY(_shape,black,bimobject,_label, _alias,FA6 BIMOBJECT)
!define FA6_BIMOBJECT(_alias, _label, _shape, _color) ENTITY(_shape,_color,bimobject,_label, _alias,FA6 BIMOBJECT)
skinparam folderBackgroundColor<<FA6 BIMOBJECT>> White
@enduml